It’s filled with impossible spaces, bizarre objects, and mind bending puzzles and trials. It’s competition was DMC: Devil May Cry (XBox 360, PS3, and PC), Dead Space 3 (PS3, PC, and XBox 360), and Aliens: Colonial Marines (PS3, PC, and XBox 360).Īntichamber is a trip, like a straight up drug trip. One of the things that really inspired Bruce to make the change from combat to puzzles was a simple coding error that resulted in impossible geometries.Īntichamber was released on January 31st, 2013. It gradually shifted and morphed over time into a single player puzzle game. Lemme put it this way, Antichamber’s development started in 2006 as an arena combat game. Not tumultuous in terms of risk of being shut down or running our of money or something. You’re a faceless operativ, test subject, or something who’s got to solve strange time and space bending puzzles as they attempt to find the center of, or escape - maybe both, the Antichamber.Īntichamber was developed by Alexander Bruce and it was a tumultuous creation. Why are there always facilities filled with puzzles and tests? Between Amnesia, Portal, Mondo Medicals, The Talos Principle, Quantum Conundrum, Tiny Brains, and all the rest how many puzzle filled testing facilities are there? Not to say that Antichamber is exactly like those games but it’s a weird trope that keeps popping up.
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